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Do you remember the card game Top Trumps? Do you remember the hours you spent playing this as kid and how much fun it was? Kids these days love the game too so why not get them playing it to learn about polygon shape properties…?!
Click below to download a set of Polygon Shape Properties Top Trumps that I have made to help pupils have fun in consolidating this topic. I have deliberately not written the values corresponding to each category on the cards so pupils have to work out how many lines of symmetry, how many vertices etc their polygon has.
Download the Polygon Shape Properties Top Trumps Game
(Click on the link above then click on ‘file’ then ‘download’ to download the file.)
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My department a busily readying themselves for a whole-school Space Week. We’ve got a real rocket coming into school on the back of a lorry, a planetarium and the Project Bloodhound team coming to do a talk! We are putting together some maths-based space lessons to inject some awe-and-wonder into our lessons that week!
A colleague and I have produced these super Space Rocket Top Trumps (download here) for pupils towards the lower end of the attainment scale. We hope they enjoy first making the top trumps and then playing games with them! We hope your pupils do too!
Do you remember playing the Top Trumps card game as a kid? Here are a couple of Top Trumps card game resources that will make any lesson about substitution really fun.
Click here for the animal substitution Top Trump cards.
Click here for the dinosaur substitution Top Trump cards. These are for higher attaining classes and feature brackets and indices.
There are lots of ways you can play Top Trumps but here’s one suggestion of how you can run the activity:
- Give one set of the cards to each pair.
- Place one of the cards defining a=, b=, c= on each table.
- Each pair splits their set of cards randomly into two and take one pile each.
- The first player speaks out a characteristic and the value (obtained by using substitution), e.g. “Speed 5”.
- The second player would look up the speed characteristic on their card and calculates the value.
- The person with the highest value is the winner and takes both cards and puts them at the back of their pile. If it is a draw then each player puts their own card to the back or their pile.
- The winner then starts the next turn by looking at the next card in their pile and reading out a characteristic and the value.
- The game carries on until one person has all of the cards.
Thanks to “kez84” on www.tes.co.uk for this excellent resource and also to Steph W for suggesting it.